2 Layouts. One contains lots of quotes from the contributors. The other doesn’t. Use the MODE button to switch between them.
The ‘Stuff’ is two additional interviews, some links, a couple of downloads, a credits page and a rather nasty rant by me.
Compiled from the on-line correspondence with some of those directly responsible for making the various shows.
A selection of (largely) previously unreleased concept art & CG images created by a few of the contributors.
Co-Founder of Foundation Imaging.  Responsible for too much to cover on this single line.  Worked on the pilot & first 3 years of B5.
Co-Founder of Foundation Imaging.  Designer, model builder, computer whiz kid.  Worked on the pilot & first 3 years of B5.
Freelance concept designer.  Created some of the most recognisable aliens, sets and ships in B5, the TV movies & Crusade.
Producer & occasional director.  Influential and ‘hands on’ in every department.  Worked on the show before it was a show.
Freelance 2D compositor.  Creator of some beautiful and painstakingly realistic effects.  Worked on first 2 years of B5.
Senior animator @ FI.  Responsible for some of the most memorable CG sequences.  Worked on pilot movie & first 3 years of B5.
Concept designer & Art Director for VFX.  Created some of the great later designs.  Worked on years 4 & 5, the TV movies & Crusade.
An animator at Netter Digital for Years 4 and 5.  A name you may not be familiar with, but I bet you know (and enjoyed) his work.
Co-Founder of Optic Nerve.  Innovative, skilled & one of the best in the field of prosthetic make up.  Worked on first 2 years of B5.

Freelance digital matte painter.  Pioneering artist that created some truly beautiful images.  Worked on all 5 years of B5.
Too many titles.  If it was 3D & looked good chances are he built it.  Worked on years 3, 4 & 5, the TV movies & Crusade.
Animator @ FI.  The title really doesn’t cover it, artist, model builder & animator is a bit closer.  Worked on first 2 years of B5.
3D Lead @ Atmosphere.  A fan of the original show which used his skills to bring the FX & CGI in the 21st century for the Lost Tales.
Concept designer @ GVFX. Genuinely talented artist that created most of the designs seen in The Legend Of The Rangers.
Part time ‘consultant’ who only worked on first 2 seasons. Yet helped create some of the shows most iconic designs.
The ships primarily used by the Earth military.
Earth vessels used by the likes of Psi Corps, IPX and other groups.
Vessels used by the 3 castes of the Minbari Federation.
Those designs that were used by the Drakh.
Includes those used by the Vorlons, Shadows, The Hand and the other First Ones.
Those ships belonging to miscellaneous groups that had been named in the show.
Space stations, defence platforms and a few other models seen in the show.
Showing some of the designs created by fans and RPG companies as part of the expanded B5 universe.
The designs used by Earth civilian groups – mainly transports of various types.
Military and other space craft used by the Centauri Republic.
The ships used by the Narn Regime.
The vessels belonging to member races of the League Of Non Aligned Worlds, many of which joined the ISA.
Limited to those ships used by the Rangers, who acted as a policing force for the ISA.
More miscellaneous ships, though this time the owners are never actually named.
No. It’s not another species but some of the designs that didn’t make it to the model building stage.
A selection of CG & hand drawn concepts created by Chris Wren for the TV movie, The Legend Of The Rangers.
A few concepts provided by Mark Kochinski, Luc Mayrand, Tim Earls, Steve Burg & Ron Thornton.
It is what it is. Miscellaneous artwork.
A few images sent over by Alec McClymont at Atmosphere FX covering a range of the work carried out for the Lost Tales.
A Handful Of Concepts Provded by Luc Mayrand and Tim Earls For Some Of The Ships Seen In The TNT Movies & Crusade Series.








Mongoose Publications was the last B5 licence holder – and the topic of more than one discussion I’d read on the internet.
Destined to join FI, his involvement with B5 started in a little known corner of the ‘verse. The unfinished Sierra PC game.
Most folks will know all these, but newbies may find it useful.
Not The Largest Download Section On The Internet . . . . Ok, It’s Pretty Pathetic.  But there is at least one nice thing in it.
Who helped out with this site, provided the ship models, etc.
Not something you want to read if you suffer from high blood pressure, have no sense of humoure or are a hardcore jms fan.
Nova Gunboat
Hyperion Heavy Cruiser
Olympus Corvette
Omega Destroyer
Advanced Omega
Warlock Destroyer
Explorer
Starfury Light Fighter
Muskrat Heavy Fighter
Thunderbolt Heavy Fighter
Valkyrie Missile Boat
Invader Breaching Pod
Boomer Troop Carrier
Cougar Long Range Transport
Magnum Heavy Lifter
Maintenance Fury
Earthforce 1
Million Year Shuttle
Skylark-K Transport
Skylark-KII Transport
S-Type Life Pod
Psi-Corps Mother Ship
Psi-Corps Armoured Transport
Sky Dancer
Hybrid Shadow / Earth Destroyer
IPX Icarus
USS Copernicus
Sharlin War Cruiser
Tinashi Destroyer
Nial Heavy Fighter
Glider Heavy Transport
Flyer Personal Transport
Hover Personal Transport
Colossus Mother Ship
Marauder Carrier
Marauder Destroyer
Marauder Heavy Fighter
Bumble Bee Tanker
Rosebud Shuttle
Shadow Battle Crab
Shadow Vampire Corvette
Shadow Spitfire Heavy Fighter
Shadow Death Cloud
Shadow Hornet
Transport Vorlon Eclipse
Vorlon Star Dreadnaught
Vorlon Transport
Vorlon Guardian
Early Vorlon Transport
Vorlon Heavy Fighter
Early Vorlon Fighter
Torvalus Capital Ship
Thought Force Capital Ship
Sigma Walkers Capital Ship
Triad Capital Ship
Kinshad Lordship Capital Ship
Loriens’ Transport
‘The Hand’ Destroyer
Raider C & C
Raider Carrier
Raider Battle Wagon
Raider Light Fighter
Soul Hunter Scout
Soul Hunter Sentinel
Streib Harvester
Streib Polyp Life Pod
Moradi Panpipe Heavy Cruiser
Moradi Sprinter Shuttle
Lumati Transport
Takarn Cruiser
Zathras Transport
Techno-Mage Eclir Transport
G’Kar Transport
Skylark-T Transport
Skylark-PL Transport
Skylark-J Transport
Skylark-DD Freighter
Patriot Transport
Panama-P5 Liner
Asimov Luxury Liner
Scuttle Shuttle
Scuttle-L Transport
Saturn-F3 Tanker
Saturn-C8 Freighter
Saturn-C16 Freighter
Saturn-C3 Hauler
Atmosphere Shuttle
P-Type Life Pod
C-Type Life Pod
Zero-G Loader
Maintenance Bot
Maintenance Pod
Primus Heavy Cruiser
Vorchan Destroyer (original)
Vorchan (Lost Tales update)
Sentri Heavy Fighter
Primus-P Luxury Liner
Atmospheric Shuttle
Brezebel Personal Liner
Scarab Shuttle
Peromer Transport
G’Quan Heavy Cruiser
T’Loth Dreadnaught
Th’nor Killer Yacht
Frazi Heavy Fighter
Tal’Quith Transport
Na’Tan Transport
L’Brd Shuttle
Drazi Sun Hawk Destroyer
Drazi Sky Serpent Heavy Fighter
Drazi Hover Fly Patrol Cutter
Drazi Star Falcon Transport
Vree Xorr Destroyer
Vree Xill Cruiser
Brakiri Avioki Cruiser
Brakiri Arkati Transport
Brakiri Dikati Transport
Iksha Battle Globe
Markab Kar’Ti Transport
Gaim Gemini Light Fighter
Victory Heavy Cruiser
Valen Dreadnaught
White Star Corvette
Enfali Patrol Cutter
Liandra Corvette
Blue Star Heavy Fighter
Valen Life Pod
White Star Life Pod
IA-1 Presidential Transport
Gallery (Killer Pretzel) Destroyer
Gallery Fighter
Gallery Breaching Pod
ThirdSpace Sceptre Dreadnaught
ThirdSpace Orchid Fighter
Berserka Quiz Probe
X-File Transport
X-File Shuttle
X-File Life Pod
Surgeon Fighter
Theta-49 Transport
Theta-49 Life Pod
Big Multi-Ball Thing
I was an advocate of "make up your mind"
Paul and I pushed really hard for realistic physics as we both loved 2001
I wanted it to look like they were transiting through Hell
Nobody else had anything like this, it was years ahead of it's time.
the Aggie had over a quarter of a million polygons
the fanboys have got to get over is this concept of 'ripping off.'
THEY were the geniuses who figured out how to do it.
Don’t go making up your own conspiracy theories.
Due diligence? Wassat?
It could record up to an amazing THREE MINUTES of video.
This gag dates back to the 30's
Actually the White Star gets that look from being luminous mapped
I was often the guy to call for the wacky stuff
the lower fin simply got in the way of camera
That's a very good way to stop the work coming in
There are hundreds of little clues as to what make a space believable.
Some people think alien just means incomprehensible or style only
That is the reason there was hardly any merchandising for years.
Well, they aren't the kind of details that we deal with in making the show.
I think that folks should just let Crusade go.
We never had a plan to re-render the VFX footage
There is no one place on a production where good ideas come from.
I'd like to know who wrote that bit in Wikipedia - it's total bullshit.
This really allowed us to stretch our dollars and get the most on screen.
We were trying to be limited by only our imaginations and that was it.
just scanning it all in would take a full 9 hours
Web, what web! There was really no web to speak of.
How the hell do you draw a nebula??
Naturally, this was never explained in the show
Nothing in Hollywood is technically accurate
When you're making a TV show or movie you do what more or less looks right.
I still think it's the show's finest hour.
But film and television design was always my first love.
That was a major issue with the White Star because all the sets were huge
I still like handling actual pens and markers but the digital realm is calling me.
The Badger was never built (but I'm thinking of doing that myself).
in most cases it’s difficult to tell where our practical sets ended and the VFX began
I love little in-jokes or salutes like that.
I was really excited about the early 3D animations
Drawings and cels were everywhere, lying around in adjacent offices
This usually annoys a 2D story-boarder no end to hear, but it’s true.
I deliberately borrowed from a Kubrick style of camera, a ‘confrontation’ style shot.
There were a few 'rules' for good B5 shots
The coolest thing was at the wrap parties, seeing the actors and talking with them.
Although under the umbrella title of ‘animator’, we did model, texture & light ships.
Lightwave did not save objects within the scene file
99% of the time, it just wasn’t' the right version that got saved.
Breaking up the storyboard into "live action takes" was logical to me
One would have to have been an animator type to really 'get it'.
that was a new science for me and it was awesome to watch and learn.
It was a pretty fast start-up
It meant a lot of make-up tests and a lot of tears from Mira.
None of us slept for 4 weeks getting that show ready on time.
he loved his kids, he loved Ren and Stimpy and he loved the part of G'Kar.
A large majority of the B5 team were already pretty much friends
What we were aiming for would be a non-linear storyline with multiple outcomes.
Well, there was a demo that was supposed to go to the magazines
11th Hour cancellations were more about Corporate wheeling and dealing
On the other side of my cubical were the guys working on Star Trek Voyager.
I started moonlighting on B5 after getting home from my day job
By the time I was working on B5 everything I was doing was digital
I added the lens flare, even though I hate using them.
I generally did the shots at 720 x 540
what's his face's technomage shuttle
the design process was very collaborative
It made sense to reuse model bits due to our production schedule.
we rarely composited the work in Lightwave.
That is how the Minbari ship was built.
Ron and Foundation were definitely lone wolves I did really pick over the station in order to get the look right
These days most of my modeling involves blowing stuff up
we were just coming off our eventual Emmy winning episode of Battlestar
Quantum space was described as "Hyperspace, but blue"
It was mostly the large, thick, solid wings that were the problem
Star Trek is tops in my world, especially The Next Generation
I remember it all being a little crazy, but in a fun sort of way
the gun pod concept was also an extremely difficult sell at the time
Joe's attitude is to aim incredibly high, and then see what can really be done
A big part of my job is listening to what people want.
Yes, I will work for food… but in general, I don’t do spec work.
BTW The “head bone” was actually meant to be an ornament.
A guy with big feathery wings on his back wouldn’t have that effect.
The Starfury design came together pretty quickly, actually.
Ideal for the "Star Wars" universe but not what we were going for on "Babylon 5".
In general, vector driven systems don’t mix well with trilateral symmetry.
I find that on a fundamental level, the problems of visual design are really timeless.
Ron liked it, I liked it. I think we were the only ones.
Believe it or not, it was actually a more difficult ship to work out than the original!
I think of this component as the "hook".
So the transports were C-130s, and the gunships were AH-64s.
Orbital CG Concept Of Beta Durani.
CG Concept For Beta Durani Colony.
Concept Sketch & CG For Underground Caverns At Beta Durani.
Early Sketch For The Enfali.
Accepted Concept Of The Enfali.
Enfali Profile, Top & Belly View.
Colour CG Study Of The Enfali.
Early CG Concepts For 'The Hand' Vessels.
Early Sketch Of 'The Hand' Concepts.
Collection Of Sketches Showing Development Of The Liandra.
Early Profile Sketches Of Liandra.
Early Front Elevation Sketches Of The Liandra.
Early Sketches Of The Liandra Weapons & Landing Gear.
Sketches Of Top & Bottom Elevations Of Accepted Liandra.
Basic CG Colour Study Of The Liandra.
Early Sketch Of The Valen.
Sketch Of Accepted Valen Design.
Front & Rear Elevations Of Accepted Valen Design.
Colour CG Sketches Of Minbari Home World.
Colour CG Concepts For Liandra Gun Pod.
Sketches Showing Development Of Hyperion Cruiser.
CG Colour Concept For The 'Gallery' Fighter.
Concept Drawing For The White Star Docking Bay.
Concept For New Layout Of B5 Cobra Bays.
Concept For Million Year Ranger.
Basic Orthographic views of Thunderbolt Fighter.
More Detailed Orthographic Views Of Thunderbolt Fighter.
Concept For Docking Bay Used In The Season 2 Episode, “GROPOS”.
Pencil Drawing Of Starfury Fighter.
Pencil Drawing Of Alternative Starfury Design.
Colour Concept Sketch For Vorlon Transport.
Story Board Images For Opening Scene Of Legend Of The Rangers - 1.
Story Board Images For Opening Scene Of Legend Of The Rangers - 2.
Story Board Images For Opening Scene Of Legend Of The Rangers - 3.
Story Board Images For Opening Scene Of Legend Of The Rangers - 4.
Early Concept For 'Real' Badger Heavy Fighter.
Scanned and ‘Tidied’ Image For Badger Heavy Fighter
Concept Of Human / Shadow Hybrid Fighter By Tim Earls.
Concept Of Human / Shadow Hybrid Fighter By Luc Mayrand.
Orthographic Views Of Luc Mayrands Shadow / Human Hybrid Fighter
Concept For Drakh Space Station.
Some Other Concepts From The Cancelled Sierra Game.
Digital Render Of The Gunship Used In ‘GROPOS’.
A Bit Of Trivia About Star Trek: The Next Generation.
The Starfuries Long Lost Great Uncle, Who Was Almost An Extra On Terminator 2.
Overlaid CG Images Of Docking Bay.
CG Images Showing Use Of Different Virtual Camera Angles.
CG Wireframe Showing Unused View Of Docking Bay.
CG Wireframe Of Docking Bay Location With B5 Station.
Pencil Drawings For Concepts Of Small 'Scuttle' Transport.
Pencil Drawings Showing Development Of IA-1 Design Concept.
Pencil Drawing Showing Request For Design Modification To IA-1.
Concept Sketch For The 'Visitors' Transport.
Concept For 'Derelict' Vessel.
Collection Of Sketches For Excalibur Transport System.
Pencil Drawing Of Warlock Destroyer.
Pencil Drawing Of Olympus Corvette.
Colour Concept For Maintenance 'Fury.
Colour Concept Sketch For the Thirdspace Cruiser.
Concept Sketch For The Thirdspace Fighter.
                I was deeply passionate about the series
it is crewed by people, and we met no bad apples during our time there.
We had printed up something like 50,000 flyers to go in the first wave of DVD cases
I actually think the way Joe uses Usenet is very good
They are official, but not canon. Make of that what you will :)
Think of it as improvised acting with rules!
The moulds will either be destroyed or go into deep, deep, deep storage.
A large majority of the B5 team were already pretty much friends
What we were aiming for would be a non-linear storyline with multiple outcomes.
Well, there was a demo that was supposed to go to the magazines
11th Hour cancellations were more about Corporate wheeling and dealing
On the other side of my cubical were the guys working on Star Trek Voyager.
Links to Steve Burg, Tim Earls, Mark Kochinski, Eric Chauvin & Chris Wren.
Same again but for Mojo and Alec McClymont.
Three of the big (fan made) tech reference sites.
Five tech sites that are largely based on the big three tech sites.
Five reference sites that are a bit more factual than fan speculation.
Five forums that are the homes of many a knowledgeable fan.
Five B5 sites showing a bit of variety in content and approach.
Four sites that contain some nice B5 related stuff.
The ‘Infamous’ Size Charts The Producers Asked Tim Earls To Create.
Texture Map For Minbari Home World - Used In The Lost Tales And LoTR.
This is Embarrassing.  Some of the gifs used on a VERY early version of this site.
Those model builders who's work I've nicked to create the rotating ship animations.
And one special mention.